package gamagora.game.world.maps.game
{
	import gamagora.game.world.maps.OSMap;
	import gamagora.game.entity.*;

	public class OSMap11 extends OSMap
	{
		public function OSMap11()
		{
			super();

			addBackground(new OSFakir(800, 960, true));

			add(new OSCage(0, 916, false));

			add(new OSCage(0, 976, false));

			var ground:OSGround = new OSGround(0, 1040, 760, 40, 0, false);
			ground.setNoErosionUp([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]);
			ground.setNoErosionDown([38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75]);
			ground.setNoErosionLeft([0, 38]);
			ground.setNoErosionRight([37, 75]);
			ground.erode();
			add(ground);

			add(new OSFireGround(760, 1060));

		}
	}
}
